![]() Removed Specular map import and connection: in PBR that’s not necessary.You can try to changing the alpha offset attribute at the file nodes as well.Sometimes you have to copy the R channel separately into the G and B channels). Unfortunately you still have to change the non Maya Displacement preview friendly displacement maps (usually: Use an image editing software, copy R channel to RGB, however that not always give you the correct results.After the installation process replace the original Renderers.py with this one (uzip it), the typical folder is something like this: ~Megascans\Library\support\plugins\maya\6.0\MSLiveLink\Megascans.Download the new Maya plug-in and install it.Set the download settings and the export settings (aka set to Maya).How to install it (basically you just have to replace one file): ![]() This is a highly modified version of the Quixel Bridge (Version 2020.4.1) Maya exporter (6.0) V-Ray and Arnold part. Because of that I decided to check how the Quixel Bride exporter works with V-Ray in Maya. ![]() (It’s a main version issue not because my changes of the renderers.py script.) geo version and also for simple texture sets. Be careful with the exporting settings! You have to use one of the LOD as well to get correct export/import for high res.
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